Rules for:
Wilderness Wars
Successors (First Edition)
Successors (Second Edition)
The first two are PDFs I made by scanning the rule book. They include all the extra notes we've made along the way. The Successors second edition rules I found online, but forgot where, or I'd give them credit.
Sorcerer's Cave
Sorcerer's Cave is a game from 1978 created by Terrence Donnelly that we've played a lot. We decided, however, that the original dungeon tiles were too big, as the game would rapidly take over the table, floor, and parts of the next room. So, I created a smaller tile set, which was good, but then we wanted to do a larger dungeon, so there came a second tile set, which then meant we needed more cards, so I created card set Number 1 and Number 2. Then I typed up the rules and fixed a few of the graphics to match the new tiles and cards, but haven't finished adjusting for the fact that we changed a few of the tiles for the second set. Our tiles also have colored backgrounds, but that uses a lot of printer ink, and makes for 10MB+ PDF files, so I left them blank for the online versions.
Adventures in The New World
| Date |
Log Files |
Other Files |
Notes |
| May 3, 2007 |
DOC PDF |
| Original Regional Map |
JPG |
| High-res Regional Map |
CDR PDF |
| Starting Equipment |
DOC PDF |
| Advance Player Info |
DOC PDF |
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Janet's Campaign begins. |
| May 15, 2007 |
DOC PDF |
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Slime Creatures! (From outer space?) |
| May 29, 2007 |
DOC PDF |
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Death to the slugs! Now, on to the sinkhole! |
| June 12, 2007 |
DOC PDF |
| Symbol of the Evil Cult |
JPG |
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Finished with the slug problem. We get some XP! What to do next? |
| June 26, 2007 |
DOC PDF |
| Crop Circle Diagrams |
1, 2, 3, 4 |
| Local Map |
JPG |
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Crop Circles! And half-Orcs! |
| July 10, 2007 |
DOC PDF |
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More Half Orcs & Cultists; We check in with the mothership. |
| July 31, 2007 |
DOC PDF |
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We thump the cultists, but is that all there is to this plot? |
| August 14, 2007 |
DOC PDF |
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We move further into the evil swamp (ok, so maybe we're really not that bright). |
| August 28, 2007 |
DOC PDF |
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| September 11, 2007 |
DOC PDF |
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We're in the swamp, Sphere has been taken by monsters, and Aurumux is unconscious. |
| October 2, 2007 |
DOC PDF |
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Aurumux gets fixed, but Sphere is now back as a zombie. We continue fighting through the swamp. |
| October 16, 2007 |
DOC PDF |
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Sphere gets his brain back. Now all we need to do is figure out how to reinstall it. We kill many zombie dwarves and survive an earthquake. |
| November 6, 2007 |
DOC PDF |
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We get XP and all level up, we find directions for restoring Sphere's brain, and, possibly against our own better judgement, we decide to go further into the cavern system. |
| November 20, 2007 |
DOC PDF |
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We find out more about the transporter system, and we rescue a bunch of prisoners. |
| December 5, 2007 |
DOC PDF |
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More exploration of the cave complex, and find another government agent, who may (or may not) be useful. |
| December 18, 2007 |
DOC PDF |
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We discover an offworlder from the Scientific Survey group that originally created the complex. Once we kill everyone he doesn't like, he may be able to fix Sphere's brain. With luck, we may even eventually get experience
. |
| January 8, 2008 |
DOC PDF |
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We finish up (off?) the cultist leaders, level up, and Sphere gets his brain back. Dilispon offers us the option to visit other planet(s). We return to HQ to report in and get another mission; we don't tell HQ about Dilispon. |
| January 16, 2008 |
DOC PDF |
<
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| January 30, 2008 |
DOC PDF |
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Arrive at mountain research base, start exploring. We get 500xp for not screwing up. |
| February 13, 2008 |
DOC PDF |
<
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More exploring; we find the Crystal Mountain Dwarves and secure their help, due in no part to "help" from Uthuannon. We get 1000xp. |
| February 27, 2008 |
DOC PDF |
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We're off to see the wizard (or something like that)! |
| March 26, 2008 |
DOCX PDF |
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We hate mud monsters. |
| April 9, 2008 |
DOCX PDF |
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We sneak into the volcano, and fight some fire demons. Whose bright idea was this? |
| April 23, 2008 |
DOCX PDF |
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Things are looking up: We actually get some loot! |
| May 7, 2008 |
DOCX PDF |
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Break time; once we finish this room, we all get at least 107XP and level up. |
| May 20, 2008 |
DOCX PDF |
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We finish the room and level up. We then meet more Hortas who help us throw a wrench into the volcano guy's plans. |
| June 3, 2008 |
DOCX PDF |
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More exploring: we kill some devils, and we get XP. |
| June 17, 2008 |
DOCX PDF |
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We get a bunch of XP, and do more exploring. |
| June 24, 2008 |
DOCX PDF |
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Exploring, devils, demons, evil magic users... You know, the usual stuff. |
| July 16, 2008 |
DOCX PDF |
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We kill a 16th level cleric, but the other spell caster and their pet devil flee. Everyone goes up a level. |
| July 29, 2008 |
DOCX PDF |
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More death & destruction (fortunately, not ours!). We must recover the Fragment of Yog-Sothoth. Y'AI'NG'NGAH YOG-SOTHOTH H'EE-L'GEB F'AI TRHODOG UAAAAH! Cthulhu Fhtagn! Ia! Ia! |
| August 6, 2008 |
DOCX PDF |
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We get closer to the "Save the World" moment.! |
| September 3, 2008 |
DOCX PDF |
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We continue "The Further Adventures of A Bunch of People Who Probably Shouldn't Be Here." |
| September 17, 2008 |
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Adventures in That Other World (aka Cam's House)
| Date |
Log Files |
Other Files |
Notes |
| February 12, 2007 |
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Character Generation. |
| April 23, 2007 |
DOC PDF |
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The glorious start of a new adventure (we hope). |
| May 7, 2007 |
DOC PDF |
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We get to fight stuff! |
| June 4, 2007 |
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Only the Shadow knows what'll happen next (or when).... |
Links to: D&D SRD 3.0 uploaded Character Files PCGen.
Bride of the Portable Hole (rules supplement)
Labyrinth Lord (Classic D&D redone to fit the OGL)
OSRIC - The Old School Reference & Index Compilation (AD&D 1e for OGL)
Logs from Cormyr are here.
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Established Wed, May 8, 2003.
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CAE Homepage
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This page was last modified on April 23, 2007. The URL for this page is http://homepages.cae.wisc.edu/~bigchris/games.html
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Email me at kailhofer@engr.wisc.edu
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